![]() They also can’t drink potions, so no more getting bailed out by healing/resistance potions – learn to use other consumables to stabilize fights early, and to make retreats from situations spiraling out of control. Mummies have no need to eat, so after every fight they should retreat and regain all resources. Gnomes make for fun, explosive mages, but they can play Rangers or Rogues just fine too. Fairy is well suited for Ranger or Rogue since they avoid damage naturally, and your innate flying lets you abuse pits and hazardous terrain immunities. Trolls have a nasty fire vulnerability! Relatively normal but with one specific thing to be ultra cautious about. Menagerie: “Win the game with all races.” Ogre prevents you from moving diagonally, so make sure you’re not trying to approach or run away from enemies at those angles and be aware of your new inability to cut corners and pillar dance – still lure as much as you can, but you’ll swap to standing and fighting much sooner. Also – similar to Hat Trick, you can quit a daily run and try again if you were about to die. Either way, take everything you learned from previous progression achievements and play even safer still. ![]() But, the inability to grind it out all in one day might encourage you to take your time and not get impatient. Master of Chance: “Win the daily challenge 3 times in a row.” A harder win streak challenge, since if you lose you have to wait until tomorrow to start over. The Tankiest Tank: “Build a character with over 200 health points.” Build an Ogre Warrior and look out for +Health and +Str equipment. You’ll probably find Warrior is the hardest, because it starts out without any way to deal with ranged or damage shield enemies, and shields up is finnicky to use – try to find a spear, a ranged weapon and talents from other cla*ses that deal with your weaknesses, and don’t be afraid to use consumables for fights you can’t safely win without. Polymath: “Win the game with all cla*ses.” A good way to experience most of what the game has to offer. ![]() But if you don’t mind it feeing illegitimate, be aware that starting a new game does NOT break win streaks. and stop playing when you’re not feeling level headed. ![]() Hat Trick: “Win the game 3 times in a row with any race and cla*s.” Try really hard to play for consistency, use every trick in the book to make fights unfair in your favour. Strike!: “Kill 10 enemies in a single turn.” Duelist talents make it easier, since they give you ways to deal damage without ending your turn. It has 75% reflection, so for example, if you have 50% reflection and 0% evasion, you have a 14% chance each shot of getting the achievement.Ī Shocking Conclusion!: “Kill yourself with your own electricity.” Pick a Storm Mage, stand in water and target the water with your staff until you die. Then, find a Crystal Golem, kite it (it’s slow and easy to do so indefinitely) and shoot it with weak projectiles until you get it. Ping Pong: “Make a projectile bounce between you and an enemy 4 times.” You can get reflection from Storm Mage’s Shroud of Wind and from equipment, and try to de-prioritize evasion. (I won’t keep re-linking this for all achievements like this.) If you’re struggling, try checking out my Rogue Fable III Tactics Guide – . Victory at Last!: “Win the game for the first time with any cla*s and race.” Rogue, Ranger and Enchanter are considered the easiest cla*ses, and Human is perfectly fine.
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